/********************************************************************************
** Form generated from reading UI file 'mainmenu.ui'
**
** Created: Sat Mar 24 22:51:11 2012
**      by: Qt User Interface Compiler version 4.7.0
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_MAINMENU_H
#define UI_MAINMENU_H

#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QHeaderView>
#include <QtGui/QPushButton>
#include <QtGui/QWidget>

QT_BEGIN_NAMESPACE

class Ui_MainMenu
{
public:
    QPushButton *newGame;
    QPushButton *loadGame;

    void setupUi(QWidget *MainMenu)
    {
        if (MainMenu->objectName().isEmpty())
            MainMenu->setObjectName(QString::fromUtf8("MainMenu"));
        MainMenu->resize(640, 640);
        newGame = new QPushButton(MainMenu);
        newGame->setObjectName(QString::fromUtf8("newGame"));
        newGame->setGeometry(QRect(370, 360, 191, 31));
        loadGame = new QPushButton(MainMenu);
        loadGame->setObjectName(QString::fromUtf8("loadGame"));
        loadGame->setGeometry(QRect(370, 400, 191, 31));

        retranslateUi(MainMenu);

        QMetaObject::connectSlotsByName(MainMenu);
    } // setupUi

    void retranslateUi(QWidget *MainMenu)
    {
        MainMenu->setWindowTitle(QApplication::translate("MainMenu", "CubeRun", 0, QApplication::UnicodeUTF8));
        newGame->setText(QApplication::translate("MainMenu", "New Game", 0, QApplication::UnicodeUTF8));
        loadGame->setText(QApplication::translate("MainMenu", "Load Game", 0, QApplication::UnicodeUTF8));
    } // retranslateUi

};

namespace Ui {
    class MainMenu: public Ui_MainMenu {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_MAINMENU_H
